Hey Boxers, I have created a quite fast paced bouncing game. After exporting it for the first time I was ocurring heavy laggs while playing. Then I made myself smart in the forum and completely created the game from scratch in a new project. I reduced image sizes, I only have one atlesses, converted clones, as well as global. The file has only 25MB. But after doing all this the lags still occur and I don't know what else to do. I do have two spawners in every scene as well as 1 to 4 spawners with every character for its unique trail. Is this too much? I'm grateful for any help you guys can provide. Thank you in advance!
Edit: I have now exported and tested the game without spawners but the laggs remain. I really don't know what to do anymore.