Health Bar Tutorial Coming Soon!

Discussion in 'Gameplay' started by VectologyGames, Jun 18, 2016.

  1. glamzey

    glamzey Boxer

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    I've spent the last few hours in this thread, and I still can't figure it out... what am I missing here?
     
    iSammy likes this.
  2. roy

    roy Boxer

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    Great hack by @VectologyGames. Using the font works just perfect. Is there any way to use coins/points in conjunction with enemy bullets? I have an enemy bullet which has a permanent spawner attached to it. I would like the player to lose 1 coin when the bullet hits the character object.
     
  3. roy

    roy Boxer

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    Christoph likes this.
  4. ameliajane_gordon

    ameliajane_gordon Boxer

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    Hi everyone, need a little help regarding the health bar hack. I've managed to set up everything according to the tutorial except there's a glitch once the character dies after taking points from the enemy. The player is forever on a loop since the the death/game over is also tied to the character reaching "10" points. Is there a way to reset it when the player continues the game?
     
  5. babochi

    babochi Boxer

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    great 5/5
     
  6. Mahes KC

    Mahes KC Boxer

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    @VectologyGames Awesome, man. You did it with a Font! Waiting for the tutorial :)
     
  7. anonymos7

    anonymos7 Boxer

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    Thank you so much this so helpful
     
  8. minibraun

    minibraun Boxer

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    I'm trying something similar, but with a countdown. It all works as planned except for the checkpoints.
    Every time I restart from the checkpoint bb remembers the number of coins/points the player had when achieving it.
    Is there a way, to reset the number of coins/points on "Restart Checkpoint", to give the player full health when checkpoint restarted?
     
  9. bentforktech

    bentforktech Avid Boxer

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    Don't know if you figured it out yet. But I got it to work. I added negative reward points on the Restart Checkpoint action I had set up. I gave it a -8 because the restart gives you 1 hit back. At least I think. The graphic looks right when I restart checkpoint.

    Hope that helps.
     
  10. minibraun

    minibraun Boxer

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    I switched to levels approach instead of using checkpoints.
    Because you can't know when the player will set the checkpoint. So if the player sets the checkpoint at -8 seconds, and you reset the checkpoint with -10, you will get -18, instead of the desired -10.

    Also, it would be nice for the player to get additional time when setting the checkpoint. but when I do that, the player gets the same extra time even when resetting the checkpoint, which is bad.

    TLDR, lots of problems. Leaving it for now.
     
    bentforktech likes this.
  11. SpencerKMcGee

    SpencerKMcGee Boxer

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    Has anyone else ran into issues with the health bar and trying to use invincibility as an action. In my game the character can get hit by an enemy bullet 3 times before dying. I wanted to use invincibility as a power-up for a given amount of time, when I test it however, it still takes health away
     

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