Hi all - I built a game that when I test in PZPlayer in XCode (IPhone 6s Plus) it crashes. There seems to be high CPU utilization as well, but when I start shooting my projectiles, it crashes my game. I get it thread 1, and the following is the error - int retVal = UIApplicationMain(argc, argv, nil, @"AppController"); Thread 1: EXC_BAD_ACCESS (code=1, address=0x7fce0000010) Can anyone help point me in the right direction on this? Thanks! XCode - 7.1.1 Buildbox - 1.3.5.0
I wouldn't test in Xcode simulator but it's interesting nonetheless. How is performance on the Device. you can use Xcode > Open Developer Tools > Instruments > and run Activity Monitor to see CPU (and memory) utilization. Also, BB 1.3.5 might be optimized to run on Xcode 6.4
I am in the process of downgrading my Mac back to Yosemite and using Xcode 6.3/6.4 based upon the Apple tutorial on Buildbox's website. Thank you guys!!
Ok, I am on Yosemite and XCode 6.4. It's only crashing when I use the iPhone 6 and iPhone 6 Plus PZPlayer. This is what Apple said was happening as well, thats why I am using this simulator to check and test. Would there be any reason why it only happens with Iphone 6 and above?
I also ran this on my iphone 6 plus and it crashes as well. I did try on a physical 4s and that worked fine.