Hello all, Is there anyway to set the jump direction based off of the characters rotation? The reason I ask is because I want to create a rocket game where you would use jump as the thrust and rotate the rocket to thrust in the direction its pointing, the issue at the moment is that jump is decided on an X,Y value so not possible. Was wondering if anyone has a workaround? Help much appreciated.
Yeah, unfortunately there is no way to select if the characters movement is relative to the screen of the character. Would be a nice feature.