I want the player character to die when it falls off a platform and hits the ground below, but I haven't found a way to make hitting the ground fatal. I've added an "enemy" to just above the ground, and it generally works, but it feels like an inelegant solution. Thank you.
Sorry for the late reply. You can add a "Plane Object" and stretch it to where you want the plane to be defeated. Inside the plane you could add a "If Collide node " then a "Send Node" Inside the player add a "Receive Node" and add the defeat node if it collides with the plane object. Also inside the plane, remove the 3D Model or just disconnect it to make it invisible