Hello, In Google Play I have daily crash reporting ever-increasing. Code: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause backtrace: Code: native: pc 0000000000181b5e /data/app/com.adventures.run.gun.shooter-1/lib/arm/libplayer.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause+5) native: pc 0000000000ce9c65 /data/app/com.adventures.run.gun.shooter-1/oat/arm/base.odex Samsung Galaxy S8 (dreamlte), 4096MB RAM, Android 7.0 Samsung Galaxy J5 (j5lte), 1536MB RAM, Android 6.0 Samsung Galaxy J7 (j7e3g), 1536MB RAM, Android 6.0 Archos 50 Platinum 4G (AC50PL4G), 1024MB RAM, Android 6.0 Motorola Moto G (2nd Gen) (titan_udstv), 1024MB RAM, Android 6.0 TCT (Alcatel) PIXI 4 (5) (Pixi4-5), 1024MB RAM, Android 6.0 Samsung Galaxy J3 Pop (j3popltespr), 1536MB RAM, Android 6.0 LGE LG K8 (mm1v), 1536MB RAM, Android 6.0 Lenovo YT3-X50L/Yoga3 Tablet (YT3-X50L), 1024MB RAM, Android 6.0 ZTE BLADE A510 (P635A50), 1024MB RAM, Android 6.0 And many more.... I'm Using: BB 2.2.9 ------------------------------------------------------------- To generate APK: Android Studio 2.3.3 JDK: jdk1.8.0_74 But I've tested with other (different) games compiled with Eclipse and Java 7, there is always the same mistake end error: on Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause To generate APK: Eclipse Juno JDK: jdk1.7.0_80 -------------------------------------------------------------- Looking around I found one that says: So as we can see Cocos2dxRenderer.nativeOnPause is being called before Cocos2dxRenderer.nativeInit ... http://discuss.cocos2d-x.org/t/sm-psharedapplication-is-false-on-specific-android-smartphone/16503/5 Is this also the case for Buildbox? Do you know how to solve it? Thanks
Did you ever find a fix for this? Having the same issue: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause