Hi all, I have a game where the main character flies through a tunnel. I want the tunnel to change textures for each scene. How do I accomplish this? Thanks Valan
Hi there. Currently it is not possible with any node in buildbox. You can however do it with a custom script. Please have a look at the asset I wrote to do this here: https://github.com/nickidebruyn/BuildBoxScripts/blob/main/Assets/TextureSwapper.bbasset
hello valan and more or less what you are looking for https://drive.google.com/drive/folders/13CqAgkQc0K-aGyhj2Gk040e0T8XrTUI7?usp=sharing
This can be come, without code. it just depends how you want to do it. You can soon a state machine and connect it to "set color" another. Could you give some more details on how you wish to have the colors changing?
Thanks for the suggestions. Finally, I used a state machine. The input is a Received, and the output is a 3d Object(same tunnel with a different texture). When an object is struck, a message is sent, the tunnel object receives it, and the state machine changes the 3d object. This all looks like the tunnel's texture changes when objects are hit.