I have around 40 objects in a scene that have physics and are moving, this is creating a lot of drop in FPS. What is the best way to resolve this? any tips or tricks? 40 isn't a great number and Buildbox doesn't seem to like the higher number of objects in a scene at once.
I had the same issue with one of my games. What I ended up doing was swapping a lot of the 3D objects with 2D objects. This solved my issue but may not work in your case.
Split that scene into 2 or 3 scenes so the amount of objects per scene is lower Build your level in Maya, Blender or any 3D modeling program and import it as a hole Disable your shadows or use as few spotlights / point lights as possible
Perfect. I was going to make a video of you. But there are many on the internet. Reduce the mesh, you shouldn't have any more problems.
Can you take screenshots of your objects that you have in yourt scene?Maybe your objects have to many polygons and neds to be reduced
Awesome, curious once you’ve done this, do you then drop the new mesh into the old one in Buildbox ? Will it then remove the old mesh? Will the old png texture still fit the new mesh?
remove the old mesh in bb. The old texture will fit perfectly. Works on all kinds of games. Already tested also on bb. Do not decrease the vertices too much it can also happen that the texture no longer goes and the final result will be ugly to see.
When you reduce the mesh it might be a good idea that you create a new uvwmap. In that way you can get rid of weird stretching in your mesh.
You don't have a "magic number" it all depends on your object, how do you want it to look like and so so many more factors, gameplay style, the overall feeling of the game, color palette etc
Awesome thank you, I assume your tutorial will work with .obj files as well as FBX? also does it matter on the size of the object, is bigger worse?
By reducing the mesh you can also create a new UV map. Re-creating a mesh with fewer faces is better than decimating. Decimating a character mesh can also be done but doing so would distort the rig, but it works. It can decimate any type of obj, fbx, dae, etc. If you need more tutorials for other things just ask.