Still works on BB3.1.4 very useful thanks!
Very useful!
My solution is to have all objects already in place in all possible positions. The 3d object node activates when appropriate. So basically they...
Sorry for keeping it vague but I really don’t want to give away the premise of the game. I now figured out another way to do what I intended to...
You can send this over to support@buildbox.com so that they investigate the issue and include in coming fixes.
You are likely trying to test the game in the xcode ios emulator (simulator) according to Zack in this tutorial ([MEDIA]) this feature doesn't...
This is my setup: [ATTACH] I use a send/receive node rather than a timer node because there this object will be present many times in the scene...
What about this: [MEDIA] See attached file for the bbdoc (has to be unzipped).
I actually got it to work by downloading an earlier version of Xcode 11. In order to do this login into your apple developer dashboard -> klick on...
Have you been able to fix this? Instead of using the most recent version I tried the aforementioned Xcode 10.2.1 which didn't give me the errors...
Make sure to double check the collision shape under the object-mindmap in the “Start” node. In BB3d the collision shape is always set to cube by...
Can you send an example bbdoc so I have something to work with?
Is it in a 3d first person perspective? or a 2d platformer? I’m sure I can work something out.
Hey guys, in my build I intend an object to check collision every x seconds (via send/receive node from a different entity) and give a...
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