Buildbox 3.2.2 Update Is Live

Discussion in 'Official Announcements' started by Sean Buildbox, Jun 10, 2020.

  1. Sean Buildbox

    Sean Buildbox Serious Boxer

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    What up Boxers!

    Our development team has just released the Official Buildbox 3.2.2! Thanks for your patience as we step closer to the ability to empower anyone to create games. We really appreciate all suggestions and feedback that we receive. We're always hard at work to bring everyone more additions and bug fixes. You may also update inside the App via the Updates tab within the software or separately using the links below:

    Win: https://downloads.buildbox.com/buildbox/3.1/win/Buildbox_3.2.2-3803.exe
    Mac: https://downloads.buildbox.com/buildbox/3.1/mac/Buildbox_3.2.2-3803.dmg

    See Whats New here:

    What’s new in Buildbox 3.2
    3.2.2
    • New Attributes to the following nodes:
      • Trail 3D Node
        • Position Mode—how each trail asset spawns and follows the object’s movement path.
        • Rotation Mode—how each asset in the trail asset rotates when following the object’s movement path.
      • Sound Node
        • Volume— enter a decimal value from 0-1 to change the sound volume.
    • New Action Node
      • Set UI Text—changes the text of a specified UI Label.
    • Sliders for the following attributes:
      • Mass
      • Friction
      • Bounce
      • Incandescence

    Change log:

    added: Android BACK button support
    added: Downscaled 2d animation positions
    added: android haptic feedback
    added: Volume control for Sound node
    added: Set UI Text node
    added: SubScene KeyframeAnimation icons
    added: 2D World rendering optimization
    added: Prefer AMD and nVidia discrete graphics cards over Intel onboard
    added: Sliders for some physics elements
    added: default value for score type
    added: handling on Android and iOS for sharing without a score type set
    added: [JSAPI] level section, entity id
    added: [JSAPI] setWorldPosition for entities
    added: [JSAPI] Sound node volume attributefixed: 2d animations pos fix
    fixed: Crash on reset view of a random 3D game with No gravity using Wizard.
    fixed: Bones traisnformation fix
    fixed: FBX scene default scale
    fixed: bug with failing auto updater on some Windows systems
    fixed: Ground reappearing when type is changed while hidden
    fixed: msvc redist installer
    fixed: enableTouch argument check
    fixed: Looped animations blend issues for FBX files
    fixed: Only necessary nav button options are visible on the mind map
    fixed: crash related to component removal
    fixed: Rotation issue for some FBX files
    fixed: save issue for win32 exports
    fixed: setPathPosition parameter check
    fixed: Tooltip across whole app
    fixed: TouchPath PathMove nodes scene displacement
    fixed: issue in Trail3D node related asset.name()
    fixed: Reworked multi-monitor support. Window DP is now calculated from native API instead of relying on screen dp [Windows]
    fixed: deleting destination installation folder on Windows before doing setup
     
  2. volcank

    volcank Serious Boxer

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    Wonderful! Thank you for this update!
     
  3. itzonator

    itzonator Serious Boxer

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  4. agha

    agha Boxer

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    updated to 3.2.2 and now the software crashes on iOS export. Android export is working ok. Please advise on how to fix the issue.
    Thank you so much.
     
  5. agha

    agha Boxer

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    I have removed the export modules and downloading them again. I will let know if that solves the issue.
    P.S.
    using macbook pro.
     
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  6. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    If this doesn’t fix the issue, please send us a detailed message at support@buildbox.com
     
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  7. mshuraih

    mshuraih Boxer

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    finally volume control ! thanks guys
     
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  8. Sean Buildbox

    Sean Buildbox Serious Boxer

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    itzonator likes this.
  9. Sylv MEZ

    Sylv MEZ Boxer

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    Hi, @Sean Buildbox @HueTheDev @Josh (Nology Games)

    A big thank you to the whole team for this great update. Will there be an update soon that will support and apply the texture contained in an FBX file when imported into the editor?
    I point this out to you because I have seen it for some time.
     
  10. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Sent you a DM for clarification of what you're looking for
     
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  11. mohamed awad

    mohamed awad Avid Boxer

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    I got this error after updating
    Is buildbox 3.2.2 doesn't support win7 anymore?:(:(
     
  12. mohamed awad

    mohamed awad Avid Boxer

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    what I found is "getDPiforWindows" minimum support win10 build 1809 or higher,
    so is there any way to make it work on win7?
     
  13. Sean Buildbox

    Sean Buildbox Serious Boxer

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  14. mohamed awad

    mohamed awad Avid Boxer

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  15. mohamed awad

    mohamed awad Avid Boxer

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    this will help a lot, we will not have to use many sub-scenes and fbx files.
     
  16. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Still unsure what exactly you both are looking for that cannot be done currently. Please feel free to DM me concrete examples please to clarify.
     
  17. agha

    agha Boxer

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    Rem
    removing the export modules and downloading again fixed the issue.
    Thank you.
     
  18. mohamed awad

    mohamed awad Avid Boxer

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    when adding fbx file, it appears inside mesh manger
    the issue is I can't remove it,
    even if I removed everything ( all fbx files inside fbx manger and all keyframes ) and all objects
    normal meshes removed with no issue
     
  19. andre_sprs

    andre_sprs Serious Boxer

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    After upgrading to BB 3.2.2 when I reimport my FBX file its smaller than the original. This is causing a mix match of sizing when my animations play
     
  20. SpawnP

    SpawnP Boxer

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    @Sean Buildbox could you help with with android back button as I need to add a exit popup when players accidentally press hardware / software back button on their android device.

    So how should I configure it by using buildbox or android studio ?
     

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