Hello There Again Boxers! Have a new build to share with everyone. We have some fun new stuff to share like random worlds and more! [Important]: This build does not have Easy Ad Integration yet and a few high profile features are still being developed. This does not mean they are being forgotten or ignored, they are simply a bit more involved and are currently in progress by the team as we speak Also as is with any Beta release please ensure making a backup of any important projects prior to opening and saving them in the new build. If you find any bugs or issues please send them into support@buildbox.com with all pertinent details ASAP so we can get them documented and corrected. Drumroll.....below are the links: Links: macOS: http://download.buildbox.com/buildb...0.2-3194_62a3110598b95a50fe94da664e9d095a.zip Windows: http://download.buildbox.com/buildb...0.2-3194_8d2cf770147ccf8f430214c44dfba17a.exe Change Log: Fixed: Camera Nodes Fixed: Camera Animation Nodes Fixed: Export Options on About Page Fixed: Collision Shape Look in 2D Mode Fixed: Edit Button in Node Fixed: Files Crashing After Edits Fixed: GDPR Custom Button Functions Fixed: Score Not Updating/Submitting After Export Fixed: Android Target SDK and AndroidManifest.xml for API28 Fixed: Double clicking is not working when adding assets Fixed: Mesh Physics Restriction for Static/Kinematic Fixed: Start Sound is Not Playing on iOS Fixed: Paths Crash Fixed: Nav Camera Fixed: Touch Rotate Fixed: Bounce Node Fixed: Checkpoints Not Saving on Device Fixed: Is Touched UI Fixed: If Collide Update Order Fixed: Bounce Sound Fixed: Sprites Editor Crash Fixed: Objects Removal Crash Fixed: Keyboard Events Fixed: Logo/Splash Screen Labels on DevicesAdded: Node Updates & Fixed Added: Debris Explosion node Added: Drop Wheel for the 3D World Editor Added: Asset Bar for MindMap Added: Custom Button Callbacks for Android Added: Camera Zoom Node Added: Overlapping Option for the Sound Node Added: Touch Rotate Smooth Limit Added: Purchase ButtonRemoved: UIWebView Due to API deprecation Removed: Threshold Node Removed: Google Plus Sign In Scope For Android Game Services Removed: Building of iOS Simulator Symbols Known Issue: HockeySDK (Part of our crash report submission tool will ask you extra permission, we are working on simplifying this out) As always we appreciate all of you Boxers. We're releasing more tutorial videos progressively currently and the Manual V1 is in the process of proofreading/revision and nearing final release. Cheers!
Hi Sean, this is cool! I am working on one of my games and have two steps waiting for: integrate ads and remove ads option, as I can see this is not ready yet, so what solution do you give me? is there any tutorial I can follow to do this? I can see some published games made in bb3 have ads and "no ads" button, so there must be an option? is it possible you can help me with it?
Oh wow, the sliding bars in the Sprite Editor is such a nice touch. Reminds me of BB1 a lil. So nice to see that function back. And it works with the mouse wheel!
When run old games developed on 3.0.1 with this new build, scenes are shorter. We have short scene problem like I have shared previously. For some reason with old games, scenes are not executing the entire length and the level completes faster than it should. Maybe because the ground is stretched into a certain distance, I do not know, but the short scene problem remains -> @Sean Buildbox If someone can relate to this, LIKE this post!
Crash report: crashes when copy/paste linked objects from one scene to another. More info, sent multiple crash reports from Buildbox.
Just saw your ticket in support, sent you a response can continue the convo there Easy ads should be out soon, but both are possible now. Itzo having trouble reproducing these, especially the linked objects issue. Can you DM/email me quick examples so can get these to the team ASAP?
@Sean Buildbox did u fixed checkpoint where game not save in multiple world/ and why u deleted threshold node i m using it in my game no it will not work
@Hanomax @whitedogapp Threshold node has been replaced with a newer Signal Filter node I think it is called
This guys. Signal Filter replaces the Threshold Node, sorry for the confusion as Threshold Node is now removed from future builds to prevent confusion
and what about checkpints it still not saves in multiple worlds, we can only make game with distance, if we want static game we need multile worlds but because game not saves in multiple worlds we cant
Path Move is not working as it should work in 3.0.1, So when we update to 3.0.2 our game mechanic ruined. We cant continue with 3.0.2
@Sean Buildbox Hi, I can confirm there are serious issues with path movement, after testing my game with the new beta and experiencing issues I tried creating a new game using Twisted Road and TwistedSwitch template, it's completeley messed up, look at this:
@Sean Buildbox debris explosion node not works, this version still have zigzag shadows, and where is jump animation directions you told it will be in this update
Bb3 new user here. Having trouble with scenes anyone? After this update only 3 aligned scenes are played, then nothing..even if I have more. Any tips? By the way, do we have timeline editor, like in bb2?
@Sean Buildbox Thanks Sean for your updates and help, a couple of issues though with this build, if you select multiple objects and try to duplicate them it crashes, also the error log console still doesn't give any information about the node, component, function or line where the problem is (on windows as you told me in the support email), I really wish you could solve this as soon as possible as debugging any code right now is an absolute nightmare, thanks.