Bug: Joystick movement Frame gray When character colide with platform in level, and you continute to move right, despite the fact that the character is blocked by the wall/platform game frame is moving in the direction you are moving you finger, So its like you dont control character but camera itself
@NikRudenko , I'm trying to setup Appodeal on android but I still have problems with the rewarded videos. It doesn't recognize the callback reardVideoDidEnd... any help here?
This has probably to do with another bug I reported way back. Joystick movement is not working correctly when using it with gravity/without direct/forced movement.
Make sure you have this line in your AdIntegrator.java file private static native boolean rewardedVideoDidEnd(); and also try to replace rewardVideoDidEnd -> rewardedVideoDidEnd might be some typo. Let me know if that works for you
I think Appodeal certainly needs to be a standard API in BB 2.x.x. It offers far better return than Heyzap and its easier to manage to with payment options, so the developer is always in control.
Will try Nik. I am trying right now with Mopub and it doesn't work either but because of another reason: And regarding the Appodeal setup it's still not working: @NikRudenko
I’ve found an issue with the request review observer. If you’re in Airplane mode or have no 3G/Internet access, it attempts to pop up, but doesn’t show, making the screen unresponsive, blocking any button presses on screen. You have to force-quit.
I just came across the same problem, yes and sometimes it will not kill character at all but just blast-off him god know wheres, i need to publish game but this is a big problem in my game now
Any news on the final 2.3.7? Coming Monday maybe? And did you get my builds Nik? Didn't get anything back so I'm not sure you did. Thanks.
I've found another significant issue When you set a UI's "Interstitial" to anything other than "None", it ignores all Open Animations of that UI and jumps straight to the Idle Animation. It happens in Preview and on Device! This is bad for Animations that haven't finished by the time the User closes the Ad. Even worse should a User purchase Remove Ads. @NikRudenko @Andy @Sean Buildbox
Good find Sam, funnily enough I haven't used 2.3.7 with projects that use open animations. But normally I do use them all the time. I reported half a year back a similar issue which plays the open animation while the ad is showing instead of getting paused completely. The only element that did pause was the multiple character selector. In my opinion, how this should work is that it uses a specific order: 1. call screenOnEnter 2. check if an event observer is available 3. check if ads is enabled 4. start with open animation Basically meaning that if an event observer is there you go directly to the UI you have to go (screenOnExit) and DON'T show an ad nor the open animation of the UI. If NO event observer is active, then check if it should show an ad and if available show it. Then in the end, start with everything that is UI related.
Pay attention to character and cursor when on wall( notice the delay in movement of character): I'm not sure if thats a bug or something but its extremly annoying Gravity: 0-0 Friciton 0 Controls Joystick Direct movement Forced movement when your character collide with platform you need to use more force to like unstick him from the wall/platform which is really problematic in avoidance game,because player is getting used to movement but when he colide with wall he need to use twice as much force of movement on finger and when he unstick character from the wall, it will move too fast and most likely hit something and loose Ps. In previous versions it happened with the game frame, now game frame is not sticking character anymore
No worries. Others have tested this too, to confirm it. If this could be fixed for the final version of 2.3.7 that would be great.