Exported my game to iOS, getting the following error when building: ld: library not found for -lAppLovinSDK clang: error: linker command failed with exit code 1 (use -v to see invocation) Can someone point me in the right direction? Buildbox 2.3 Thanks,
Ok so its something wrong with 2.3 i have same problem when trying build apk in android studio and im stuck for two days trying to find solutions. thats a big no no for me And of course APK is exported when i have no ads in game so thats something to think about.
OK, bb 2.9 and lower , you need to use Xcode 8, bb 2.3 you need to use Xcode 9. Thats as far as i can help. sorry. but it sucks cause i can't use bb 2.3 cause my mac is to old to install Xcode 9, so I'm stuck using bb 2.2.9. Until i buy a new mac.
Good for you trust me, enough is enough i I waited two months for 2.3 to publish games and not only 2.3 - Erased my games atlass thankfully i have copies - Ruin my game concept since there is no longer random spawner - There is some problem with Ads sdk's so you cant export game with ads I'm really mad there always high hopes for new update but this time is to much
Sorry, I am already using BB 2.3 and XCode 9 (my mistake in the first post)... Maybe a manual solution would work?
Temporary fix was to use the "Custom" intertstitial in my Game Mind Map, export, then manually add the Applovin SDK to XCode project and implement the "showCustomFullscreenAd" method. Not the best solution for a "no-code" game making software...
Hi @lqur I am trying to implement Applovin using custom settings. Was it easy to implement that after export?? Did you use the example below to integrate http://help.buildbox.com/advertising-and-sdks/using-the-3rd-party-api-mopub-example I also would like to implement rewarded video and banner have you tried that. If possible a small guidance could be really helpful. Thank you!