Add the Joystick to the World UI, but do not make contact with the other buttons. Next, modify the parameters in the character.
Would I still need to change the character gameplay settings if I want the joystick to move an object, instead of the character?
Ugh that sucks...does anyone have an idea of how to "hack" it so that objects can be affected by the joystick? Maybe teleport an invisible character inside the drag-able object when it is tapped, and temporally attach the object to the character somehow
You can connect the character to an object, but thong in mind that the movement of the character or the object, will be made both at the same time. There are some actions that are currently not possible.
I don't actually need a character in my game, I'm using objects instead so the player can interact with multiple things at once -- without mimicking the movement. The character can just be invisible and teleport to where-ever the player taps, all I need now is a solution to temporally attach the character to whatever object the player is currently touching.
More like "drag and release", but I'm almost certain I could find a work-a-round for this. Color Switch came up with a way to only access certain colors of a moving circle, which sounds almost impossible to do with BuildBox 1
I know, but the Joystick (What I need) only controls the character, and the event doesn't show up in the advanced move component.
Does anyone know how I can get around this? Maybe it would work using the scripting feature in BuildBox 3? It's the main mechanic of my game EDIT: I should probably make a new forum post...the original question was answered already
The joystick works exactly like I need, except it only controls the character. I want a way to make it control objects (Or some other alternative way to "drag and release" objects)
You can’t do that with Buildbox unless you link your character to an object. There is a video on YouTube somewhere that shows how to link a character to different objects and change objects in the same scene by colliding with an Action and inheriting the objects connection. You could try that, otherwise you’ll need to adjust your gameplay.
I’ll try to find it. But basically you connect the object to an action, and collect the action with your character, so now that object is connected to the character.
If I have multiple actions connected to multiple objects in my scene, would the character be attached to every one? I want to find a way so the character is only attached to the last action/object it interacted with.
I tried it, didn't work. Maybe I'm doing it wrong? https://gyazo.com/6a5e5f0c0e0870591fb31b95090ab35b
Connect an object to an action. Make the character collect the action and it will inherit the objects connected to that action for the length of time the action is set for.
Object as enemy: https://gyazo.com/2ba2c9ca5db6a560686c2d3bd79bea70 I don't even know how to explain this...I swapped the connections, and set the action to "invincible" (because it kept ending the game immediately) Object as platform: https://gyazo.com/fa89dcd6f572d65e9deb671c6f6dd0ce This works...better? Object as physics object: https://gyazo.com/418daa5ddcd812fbd4da2a2e98b01b7a This works, but is there any way to have an enemy object work this way?