Hello everyone. This is Circle Bird. (It's technically Circle Bird 2) but I didn't really want to market it as a sequel. I made the original a couple of years ago and put in weeks of coding, where as this time, it took less than a day using BuildBox. It's an "Around the World" adventure, where you bounce Circle Bird around the world, without hitting a spike. There are 3 world variants, each with unique music. It's surprisingly tough, but a nice little game. The original plan was to have the worlds spinning, with some of the spikes moving up and down as it rotated, but I couldn't get it work I can't wait to hear what you guys think. Direct Download: https://appsto.re/gb/CKKUib.i Web Link: https://itunes.apple.com/gb/app/circle-bird/id1220167964?mt=8 Review Swap: If you would please write a review in the App Store and leave it installed for a few days, that would be amazing. Of course, post a game link of yours below and I will do the same Gameplay: Screenshots:
Well done, it looks simple & neat but only one thing I consider is missing.. Power ups, the possibilities are endless (extra speed, 2x points, invencibility, portal warps with appearance chance 1% to bonus levels or whatever you make up)
Thank you I'm leaning more towards minimal UI these days. I think I've overcrowded my games in the past. It's an Action linked to an Action button in the World UI. I put it over the top of the Jump button and make sure the "Block Through Press" is unchecked I believe it's Bauhaus or Retrahaus... a remake of the Amiibo font. View here Thank you so much for your feedback. I'm yet to implement powerups in any BB game... I will think about this for sure. Great idea. Thank you. Thank you Let me know if you leave a review and I shall do the same.
Now you've surprised me, I mean AppStore costs 99$ p/year isn't it ? And Google Play Dev Account costs 25$ p/ lifetime .. how come you wen't for ios publishing
The truth is I'm an Apple fanboy xD And that's where I started developing for at University. I have considered publishing to Google... it just worries me that the files are easier to steal from GooglePlay. I renew my license in May so maybe I will start distributing to GooglePlay too
Wow Sam_Aaro. I just saw it. I love your minimal & pale colors. Cool gameplay & I love Gyro Games. Congrats!!!
I see.. Does the AppStore have better profits than Google Play Store? I know you can't quite compare as you haven't done it, but I'm looking for some feedback on this for informational purposes
To be honest, I can't comment, because as you say, I've never published to the Play Store. (yet ) But from what I understand, people prefer the App Store for it's security and higher install rate, which translates into more revenue. I've noticed a few larger publishers focus on the App Store too. I think it's basically a case of more iPhone users play games than Android... and I think that's largely a result of families and children playing games on iPads and such for entertainment, especially over the holidays.