Hey peps, Just wondering if anyone knows how to fix the slide delay after a double jump? If you jump once you can hold down to start a slide as soon as you land but if you double jump you need to wait a second after you land before you can activate slide again. Can be seen on the buildbox iso jump slide example. The pit doesn't have this issue so there must be a solution. Cheers,
Unfortunately it is a bug, have confirmed it with Sean... Hopefully this is sorted on the next update, i cant progress with my game till its fixed.
I assume it's a bug, but not 100% sure. We opened an issue for this today so the developers can take a look.
Also, I'm not sure if it's part of the same bug, but I have a particle trail coming off from the character, like in SKY. However, during the "double jump" it deletes the 1st jump's trail. Maybe it's related because the 2nd jump cancels/disconnects actions like sliding or particles. @Andy could you bring this up with the developers and see if it's part of the same issue?
Best to send example file to support@buildbox.com. This is a bit more specific and we would really need an example to get the right setup.
I see that there is (still) an issue with the double jump. We'll take a look and see if the issue is already recorded for a fix.