Not directly. But you can add an 3 images (green bar on top of yellow bar, on top of red bar) that have a transparent bottom, and also linked to and are bigger than the character. That way when the character is "hit" it is actually the green/yellow/red bar that gets hit.
Hi, I tried the above technique and it's working fine, but the linking was done in the game world where main character linked to the object (the health bar image). But since I have multiple characters, and not all characters need to have the health bar, is it possible to apply the technique above specifically to some characters in the game only? for example, from default animation of the character. I have tried that but doesn't work. Anyone have an idea? Thanks & Best Regards, mintymint
Thanks telerebor! Edit: @telerebor, I manage to achieve this also by applying Advanced Move to specific character. Basically, I add invisible enemy behind the character, and for specific character which doesn't require health bar, I move it backwards to hit that invisible enemy to eliminate the health bar. Thanks for you reply