Hi fellow boxers, we just finished our game Mazetastic. [IMG] Swipe your way through the maze of shadows before time runs out. As you are the...
Yes, I have the same problem, after all ads have been disabled in the Heyzaps Mediation Settings, ads still keep popping up in screens where the...
Since Heyzap has now settled on SDK 9.10, there are a few problems since Buildbox 2.2.8 and 2.2.9 BETA2 still use SDK10 that's connected with...
Awesome tutorial Christoph. To save everyone a lot of frustration here is one more critical step I found in order for everything to work. If you...
I switched to levels approach instead of using checkpoints. Because you can't know when the player will set the checkpoint. So if the player sets...
I reported this to the buildbox team and they confirmed that it is a bug. You'll have to wait for bb 2.2.9 to see if they fixed it.
I'm trying something similar, but with a countdown. It all works as planned except for the checkpoints. Every time I restart from the checkpoint...
Hi pochat, I feel your pain. I have the same problems, but out of the two problems I'm more concerned with not dying if you get left behind. Did...
Both Time warp and Velocity Drag play a role in it. Velocity drag is actually a percentage. If you were to enter VD = 88, the number used in their...
UPDATE: wooops, didn't notice that the above coefficient only works if the following world conditions are true: Time warp = 50 Velocity Drag = 88
Hi guys, I'm trying to find out what's the relationship of world - Forced Movement and object - Linear Velocity. I did some testing and it seems...
Thank you nayamamarshe, it worked like a charm :) (and I was using android studio) It really bugged me that the default export had onscreen...
Donshire, did you ever find a solution? I noticed that the the red-death-game-frame-line doesn't work when you both have Direct Movement and...
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