Feel free to use this how ever you want. This joystick support top down 2D, regular 2D and 3D 2D Regular : http://www.mediafire.com/file/vd7she2ku5gudp8/Normal_2D_-_Follow_node.bbdoc/file Top down 2D : http://www.mediafire.com/file/uq38h9ttrx4nksg/Top_down_-_Follow_node.bbdoc/file 3D : http://www.mediafire.com/file/lcivf547vqh49cp/3D_follow_node.bbdoc/file - Sidenote : This is not version released by bb, but a node made by me with some helps from other nodes. - Also This contains regular 2D joystick movements for topdown and normal 2D games - This doesn't contains pathfinder for now, but something i am working on in the future
cool, is it possible to change follow objects animations like in 2d regular character left right animation??
wow cool, how is it possible to dd more animation like attack, if it is close start attack animation, I tried wake up node but not working
hey trapix can you tell us that how can we adjust bullet location.. means how can we adjust bullet origin point for example firing bullet from gun's hole
@Trapix Games wow cool, how is it possible to dd more animation like attack, if it is close start attack animation, I tried wake up node but not working
so, u have to animations only moving , and i want to add one more animation of "attack", when it will be close or collides starts attack animation, but because u using some scripting i cand edit it easy.
@Trapix Games and also in 3d follow node, how is it possible: if follower object stand with back from u, when u will be close rotates face to fase and next follow u???
well i feel stupid.. i just spent a few hours coding a follow node for someone else and didnt even realize there was already one here
Hi, I have only started using BB3 for a few days ago now and I am trying to figure out how to use your 3d follow node. Basically I have it all working in my scene, however, I have one problem, I am using a bucky sphere as my follower and I would like it to rotate as it follows my main character (which is a dynamic sphere). At the moment it is just drifting while it follows with no rolling rotation. Is there a way around this? or is it something to do with the dynamics interaction? Any help appreciated. thanks -d
This node is awesome! Works great for what I need it to do - thanks! I have noticed that the node causes quite a bit of lag, is there any way I can prevent this but still be able to use the node? I'm only using the node for a 3D game to make the enemy follow and rotate towards the actor. Any help is much appreciated! Will