Hello guys Is anyone aware regarding how to implement 2 different animations within ghost jump? Like for eg, single jump and double jump, it's pretty clear that single animation is easily doable but when it comes to like for eg, a platformer game where a player needs to have a standard jump animation as single jump and when he performs the second jump in air freestyle, he needs to be flipped and rotated. So is there anyone who has encountered to this state and successfully done it? Would like to hear back if any or from BB team themselves