Hi all, I have a wheel which has multiple small objects connected to it. I’m trying to move the small objects with transform logic but it doesn’t seem to work unless I change the connection to make the small objects the parent. This isn’t how I need my game to work as I need the large wheel to rotate the small objects. How would I achieve this? Thanks.
Hm. Maybe use paths instead. Give the illusion that the objects are being rotated by a large wheel at the center.
I had considered using paths but my experience with paths is that they are temperamental. Would an advance move work for this? I can’t test at the moment as I’m at work
probably not if the objects are attached to the parent wheel. another thing you can do is play with angular and linear velocity to get the results you want to see, but personally I'd play around with paths