Hello @Massi Is there anyway to do the same function with "Character Button" instead of "Swipe Control" ? Appreciate your help
@Massi sorry about my english. I'm jealous of you. You have a great character sharing with us your knowledge and your time. I wish you all the luck in the world! Respects!
Hi ionicapetrica98 thanks for your words. Hi Nasser is the same, instead of swipe there is component action on character button.
@Massi Got it thanks, Still struggling with having accurate moving distance. I'm trying to use this in racing gameplay but the character keep moving backward slightly while moving left and right.
great game, I'm sure we will see it going high, congrats.. tried the great tutorial you provided but BB 2.2.3 but swipe not working.. hope they fix soon
@Massi - I tried to implement the swipe left and swipe right controls with vertical speed and direct+force movement. The character travels from bottom to the top automatically but when i swipe left and right it seems the movement isnt correct. Can you help me with this? I am just trying to create a game where the character is on forced vertical movement and player has to swipe sideways only. Thanks in advance. Added Comments: @Massi - i also tried to edit the Avoidance Template and modified some of the gameplay properties and replaced with swipe controls and got it all wrong. Absolute NOOB. hope u can help. tx
This is very impressive and helpful, and I used these kind of mechanics on a game I created a while ag, but I have a huge problem I can not solve. When, let's say I swipe too fast two times, which means i swipe again while my character is still moving, he is misplaced. This is a big issue because publishers view this as a "glitch" and won't continue with the publishing process if it is not eliminated. Is there a way or a trick to somehow make it impossible for the swipe controls to be used for a period of time after they were used, like, let's say, a cooldown time? In this case, for 0.05 seconds Please respond ASAP Appreciate it!
I think the only way to do it is in the advanced move of the character with the adjustment of the "timeout", like you said: 0,05 is good after this you have to reduce the animation frames of the movement, very few frames. i hope it helps.
Can you explain me better what it is the problem, can you upload an image or something similar to understand what it's the incorrect movement.
Massi, please refer to the dropbox link: https://www.dropbox.com/s/sm9mphqds9z78qg/Swipe LR with Vertical Movement Test.bbdoc?dl=0 . My character should be able to move by swiping left and right and have a forced vertical movement.
@Massi - thanks for ur help earlier. but i found that the character drops back when i continously move say right and back to the original position a few times. Is there anything that needs to be done to fix it. i made my forced max and min movements as 210. thats the only change i did to ur file to play around.
Try to adjust the max and min with a vertically compensation of the character's movement. In the character try to apply a force on the Y that compensate the back movement.