Hello Everyone. Here is new 2.3.8 build that I want to share with you. *macOS*: http://download.buildbox.com/buildb...3.8-2509_eaf388d3d291088beccd45b73ab16594.zip *Windows*: http://download.buildbox.com/buildb...3.8-2509_0cd492460e662a41b0c9b95580357f0c.exe Change log: removed: Permanent Internet connection requiriments. Connection required only during file save and load. removed: Google Plus sign in Scope for android game services. added: Custom button callbacks for Android added: ARM64 suport for Android. added: Application ID field for AdMob Network fixed: Connected Objects Appearing Incorrectly After Restart fixed: Path Asset fixed: Bug with spash screen not being closed on startup fixed: UWP module compilation. fixed: GameOver screen issue. fixed: Score Share options. fixed: bug when only one Custom button registered. fixed: android AdMob issue fixed: android authorization issue fixed: issue with 'B' as back button trigger. Cheers.
BOOM!!! removed: Permanent Internet connection requiriments. Connection required only during file save and load.
Hey @NikRudenko , is that build solving the Banner: Null issue in Android? Have you gotten the chance to look into the source code?
I just want to say that I was able to comply with the 64-bit requirement because of this build. Also, love that the B for back button is fixed. Perfect. Also, for those with trouble with APKs not opening, you have to input in the Admob App ID in the ad fields. If you dont, your APK wont work.
This is my thought... removed: Permanent Internet connection requirements. Connection required only during file save and load. instead of file load and save disabled, i think exporting should be online and disabled , my reason is when I am on a plane or some place where I have limited internet access, i would still like to development my game, and honestly could go without being able to export and maybe some adding new things.. i just want to be able to use it when I am offline.
i hav a question why it isn't possible to change package name after export? i know it's for security etc but why can't we at least have a choice wether we choose to export with XML or Pack? can this be possible in the next update?
The reason we have to have the internet connection is because it is the only way that we have been able to stop people from cracking our software. Because we were able to stop them we have also been able to lower the price of buildbox by up to 70% While we do that know it may be frustrating to be connected to the internet in order to work, we also know that it is frustrating to have people creating cracked versions of our software. We thank you for your understanding
@NikRudenko Hey mate, facing weird issue, inspite of placing admob app ID, while exporting, still it says, need to place Admob App ID and when export part is finished, no xcode is actually found in the code exported. What can be the reason? Can you please help us in figuring out? I have attached screenshots for you guys to be more specific & clear https://prnt.sc/nyq0ge https://prnt.sc/nyq0lk https://prnt.sc/nyq0rg
@NikRudenko Thanks for posting the update. Great to see the custom button fixed. Has the Rewarded Video Callbacks been fixed for Android when using the AdIntegrators? Also, will you be fixing the Animation Frame Bugs and Cooldown issues that were reported previously? Thanks. Looking forward to the final release.
Thanks for your mention. Checked as well but still hooked up at the same spot with no results. Damn weird
To be honest I think there is a better way this is a massive draw back of buildbox and can be very bad when you do some work but then oh wait not internet an hour is wasted. First people who crack the software probably aren’t going to pay for it and why should the small percentage that pirates mean the whole community suffers. Even if piracy of buildbox is such a big issue why can we have internet connection for export? Also how do engines like Unity, Game maker and Stencyl have full functionality even off line.
Great news I did export an old game with admob on iOS Work good. How to integrate the GDPR at the start ? Do i need a codeline in xcode or it’s admob who is deliver the GDPR for new user or do i need to desactivate the localization and make it in bb... Thanks
What does it mean ? :” do i need to desactivate the localization”. Do you mean about itunesconnect app localization ?
haha...they just dont get it. so now we wont have to have a constant internet connection to open the software....but still cant load or save a file we are working on, but hey...at least now we can open the software....even if we cant use it...brilliant workaround the issue.